National Repository of Grey Literature 285 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Laser cutter interface with augmented reality elements
Kajan, Matej ; Richter, Miloslav (referee) ; Zemčík, Tomáš (advisor)
User interface of a laser cutter with elements of augmented reality, allows for a faster and safer execution of the process of cutting. This proposal is accomplished by using methods of computer vision together with the design of a graphical user interface
Multilayer neural network
Kačer, Petr ; Klusáček, Jan (referee) ; Jirsík, Václav (advisor)
Bachelor's thesis describes the basics of issue of multilayer neural networks and explains principle of backpropagation algorithm. Next part of thesis is about development of a software for learning and testing multilayer neural networks and describes its graphical user interface. Last part of thesis is dedicated to tutorial examples and practical demonstrations of multilayer neural network usage.
Educational Tool for Coloured Petri Nets
Navrátil, Ondřej ; Kočí, Radek (referee) ; Rogalewicz, Adam (advisor)
Coloured Petri nets (CPN) are an extension of a standard place-transition Petri nets (P/T PN). Every token and place have its type (and eventually a value) and various inscriptions can be inserted into the net. CPN excel with great readibility and expresivity. At the same time, they carry a well-defined formal basis, which eases its computer simulation and allows limited verification of certain attributes to be performed. Motivation for doing this project is the simple fact that currently only one public software tool is available for CPN creation and simulation - CPNTools developed on the Aarhus university. The program, however, is quite complicated and hard to handle for an unexperienced user. The goal is to research capabilities and properties of both CPNs and CPNTools and on this basis design and implement a didactic application with swift and intuitive interface that helps users without deeper theoretical insight to get a grasp of the problematics.
Video Dubbing Tool
Koňárek, Petr ; Soukup, Ondřej (referee) ; Křivka, Zbyněk (advisor)
This thesis deals with draft and implementation of a multi - platform dubbing tool . It is about video and audio processing , recording voice of separate voice actors and its subsequent editing . You can find a set of technologies that are used to solve these tasks and to ensure compatibility with various operating systems . The design is made to include all the necessary audio operations while preserving its simplicity . Finally , you will learn about the testing process of this tool in a fast - dubbing competition and the result of it .
Modular tool for creating games with artificial intelligence
Klika, Jan ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
This bachelor thesis describes the design and implementation of tool for facilitate the creation of artificial intelligence. The tool uses its own universal communication protocol, supports multiple types of games, is extensible for other games using dynamic libraries, supports the display of debugging information of artificial intelligence and is localized in English and Czech.
User Interface for HDR Tone Mapping System
Jedlička, Jan ; Špaňhel, Jakub (referee) ; Čadík, Martin (advisor)
The goal of this thesis is to improve graphical user interface of Tone Mapping Studio(TMS) program. This program is being developed on the Faculty of Information Technology(FIT), Brno University of Technology (BUT) by doc. Ing. Martin Čadík, PhD. The current program is using framework Qt3 , which is old and not compatible with modern libraries. This program has to be rewritten to support current version Qt5. I will analyze other programs in the area of working with High Dynamic Range (HDR) images and video. Changes for improving the interface will be proposed and UX tests will be done. Second part will consist of comparing plug-ins for converting images to grayscale that already exists in TMS.
Chess Program with Various Chess Variations
Mydliar, Ján ; Křena, Bohuslav (referee) ; Rozman, Jaroslav (advisor)
The main task was create a program allowing human play against the computer and computer to computer with the option selected variants of chess. To start work describes algorithms for playing games and their various features. The following is a copy of selected options, evaluation function, the changes on top of the program and the graphical user interface.
Native Interface for Google Reader
Popela, Tomáš ; Pospíchal, Petr (referee) ; Šperka, Svatopluk (advisor)
The goal of this bachelor's thesis was to design and develope native user interface, which enables subscribing of syndicated feeds and entries from Google Reader service. Application was implemented with usage of Qt framework and it's working on common operation systems.
User Interface for Multimedia Dictionary
Divácký, Roman ; Szőke, Igor (referee) ; Grézl, František (advisor)
This bachelor's thesis contains design and implementation of user interface for multimedia dictionary. The goal of this work is to create an application with support for voice input and to test the ability to recognize given words. The resulting dictionary allows to speak the desired word, without the need to type it. There is also a possibility to use your own text file with words and their translations.
Interactive Cloth Simulation Accelerated by GPU
Melichar, Vojtěch ; Klepárník, Petr (referee) ; Jaroš, Jiří (advisor)
This master thesis deals with interactive cloth simulation accelerated by GPU. In the first part there is a description of all technologies used during implementation of a program. The second part discusses various simulation methods. It is mainly focused on particle systems as a most used method. These parts are followed by a design of the program, which is implemented as a part of this thesis. The program was implemented in four variants. The first variant is CPU implementation, which was then optimalized with OpenMP. CUDA implementation is based on these implementations. Last variant implemented in this thesis is optimized CUDA implementation. All these implementations are evaluated from compute complexity point of view and suitability for real time graphics.

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